![]() While Epic's Unreal Engine 3 has supported Android for some time, the release of the internal app means, "we've invested in plenty of QA testing against a wide range of devices, and we've executed the necessary profiling required for shipping Android games," an Epic Games rep tells us. The iOS version also saw an update today across its various iterations, enabling support for higher-res displays (the original app launched in September 2010 and has seen little in the update department since). The new mode enables users to test framerate, quality settings, and resolution details - it's an exclusive for the Android version. That same demo is being employed on Android, albeit with one shiny new feature: benchmarking. ![]() Epic Games' first internal initiative to produce an Unreal Engine 3 project on Android is complete, nearly three years after a similar initiative produced the Epic Citadel demo.
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